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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / package.json
{
  "name": "com.unity.test-framework",
  "displayName": "Test Framework",
  "version": "1.1.33",
  "unity": "2019.2",
  "unityRelease": "0a10",
  "description": "Test framework for running Edit mode and Play mode tests in Unity.",
  "keywords": [
    "Test",
    "TestFramework"
  ],
  "category": "Unity Test Framework",
  "repository": {
    "url": "https://github.com/Unity-Technologies/com.unity.test-framework.git",
    "type": "git",
    "revision": "34a4d423d64926635eb36d3bb86276179cc186e1"
  },
  "dependencies": {
    "com.unity.ext.nunit": "1.0.6",
    "com.unity.modules.imgui": "1.0.0",
    "com.unity.modules.jsonserialize": "1.0.0"
  },
  "relatedPackages": {
    "com.unity.test-framework.tests": "1.1.33"
  },
  "_upm": {
    "changelog": "- Fixed an issue where using Assert.Expect with the same string multiple times can lead to incorrect errors in some cases (DSTR-442).\r\n- Improved the logging when using multiple Assert.Expect that the logs appear in another order than expected (DSTR-442).\r\n- Moved the targetPlatform specified when running tests in the TestRunnerApi from the Filter to the ExecutionSettings (DSTR-186).\r\n- Fixed an issue where an inheritance of UnityPlatformAttribute which was not working (ESTT-70).\r\n- Fixed the log of excluded platforms which was not displaying the right information.\r\n- Added filename and linenumber to test finished message (DSTR-505).\r\n- Add the possibility of running tests in a specified order from a test list (DSTR-494)."
  },
  "upmCi": {
    "footprint": "2279493b9acd323ab758f64369634dc0daf0dbac"
  }
}